This is the final result for a small CG animated test of the Peanuts characters. Warner Brothers hired Big Idea to do this test for some internet comics they were thinking of doing to revive the characters as more than mascots. I was hired on as a consultant for the look development and character work. The goal was to try and stay true to the original spirit of Schulz's ink pen drawings and Bil Melendez' charming animation style.
Our small team consisted of Brian Roberts (director), Chuck Vollmer (art director & painter), Steve Fuller (3d modeler), Joe Spadaford (painter) and myself (character engineer, look development, rigging & animation). We turned this around in 2 weeks from nothing.
In the end Warner Bros (who owned the IP at the time) decided to go with Flash instead. Which was probably a better choice, but I've always been proud of the look we achieved in Maya with this. It felt honest & with more time could have been even better.